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ReSoul:Jack
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Dev log Day12
November 21, 2025
by
kanikama
#devlog
Update: Tabletop Number Display Refreshed and Card Textures Made Clearer The numerical indicators on the table have been redesigned to make score tracking during gameplay—and identifying whether the...
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Dev log Day11
November 11, 2025
by
kanikama
#devlog
Update: Fix Some Bugs, and Add new text Number pop-up adjustments & LineRenderer drawing fix Remaining round display & synchronized flame behavior We plan to update the build to version 0.2.1 tomorrow...
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Dev log Day10 - Update to v0.2.0 !-
November 09, 2025
by
kanikama
#devlog, #build_update
v0.2.0 Update We've uploaded a new Windows build with updated game mechanics and visual improvements . From now through next week, we'll continue making frequent incremental updates. New Game Cycle 12...
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Dev log Day9
November 06, 2025
by
kanikama
#devlog
Update: Added new game type + adjusted game cycle + scene improvements We're currently refining the game rules and overall flow to create a smoother experience. Bet Selection System Improved the visib...
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Dev log Day8
November 06, 2025
by
kanikama
#devlog
Update: Added item selection animation We added a new animation to the hand pedestal that plays when selecting an item. The scene feels a bit richer and more expressive now. We plan to release version...
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Dev log Day7
October 31, 2025
by
kanikama
#devlog
Update: Integrated the Scale into the Game Cycle Today, I connected the scale to the game cycle. The scale now tilts based on how many chips are required to reach the goal for each set Added supportin...
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Dev log Day6
October 29, 2025
by
kanikama
#devlog
Update: Hand Animation & Scale Movement Today’s update is about 3D models rather than system logic. Added bones to the new hand model and created a grabbing animation Adjusted the scale model and ma...
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Dev log Day5
October 27, 2025
by
kanikama
#devlog
Update: Skip Feature for Early Completion & New 3D Model Test In the previous update, we introduced a new system where players must meet a chip requirement every 3 sets to continue. In this update, we...
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Dev log Day4
October 26, 2025
by
kanikama
#devlog
Update: Clear/GameOver Conditions – Gradual Achievement Previously, the game had very simple rules: The game ended when your chip count dropped to 0 or below. The game was cleared if you reached the...
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Dev log Day3
October 25, 2025
by
kanikama
#devlog
Update Core Gameplay Cycle ! Cut much animations between players “stand” and when the money calculation starts, and From 17 seconds down to 3 seconds . Update for display every time a card is flip...
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Dev log Day2
October 23, 2025
by
kanikama
#devlog
Update 2 feature Add version information on the title screen Add new animation before dealing cards Previously, you could only see the order of the cards on the table, which wasn’t very helpful sinc...
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Dev log Day1
October 21, 2025
by
kanikama
#devlog
Fixed the following bug: After Realm 2, the ripple effect on the card zone disappeared. This has been fixed so that the ripple effect is now maintained in all realms. This is a small change, so the ve...
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