Dev log Day7


Update: Integrated the Scale into the Game Cycle

Today, I connected the scale to the game cycle.

  • The scale now tilts based on how many chips are required to reach the goal for each set

  • Added supporting UI feedback (numbers/graphics) to make the required amount easier to understand

  • Rough camera work and lighting adjustments were added as well

It’s still a bit hard to see, but since the table design and visual improvements will come later, I’ll stop here for today.

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